Among the elements about Torghast is that the dungeon is not confined by means of a timer. Blizzard says it will employ a"soft timer" to stop classic wow gold players from idling on flooring eternally, but it should not stop
wow classic gold players from taking their time to explore or rest between fights.
In Battle for Azeroth, in lots of the group actions, timers attribute for example. And while I love the battle of Mythic+ dungeons, there is no denying how oppressive the timer may feel. Blizzard uses time limits again and again to create a type of arbitrary challenge. Their incidence is somewhat exhausting.
The lack of a timer lets Blizzard have fun with the plan of rooms. Much of Torghast is arbitrary bits of open or halls arenas stitched together, but once in a while I will stumble to a unique puzzle room that shakes up the rhythm in a fantastic way. Among my favorites so far is that a room full of platforms connected by portals which change their destination.
If Torghast were timed, this chamber would be frustrating as hell since you can waste minutes before finding the portal which takes you to the exit. Without a timer it becomes a rare example of Blizzard trolling its WOW players. It is interesting to see just a smidge of the cruel friction of
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