The thought of using skills that
OSRS gold are different in a group to accomplish something isn't poor, but it can be carried out in a minigame, state we added structure, smithing and crafting to castle wars to give some benefits, or just like stealing creation. And dungeons, than dungeoneering was only performed are essentially represented by raids. Dungeoneering just represented the general movement away from a diverse game of several valuable economic skills and markets and into"all skills are gateways to get PvM" mindset for me, and uses the abilities only as a means to PvM. What RuneScape needs is letting me be a farmer or a lumberjack over letting me go on some epic adventure, I play with.
I think there were several core issues that may be easily fixed however: Needing to be on particular flooring made category tough - No need for these limitations (this was later corrected to floor type, but still).Locked to daemonheim feeling rather minigameish (as the others said ) - Can be quite cool if a few dungeons were spread around the map with themed dungeons, difficulties and bosses, possibly with various resources or rewards at each location.